Ahh, the classic dungeon crawler—my favorite. EchoHeart almost seemed to create itself. Born from a desire to introduce players to Feldryn, it naturally became the culmination of everything we’ve learned so far.
With game dev now my full-time focus, I took the lead on the project. It let me dig far deeper into moment-to-moment gameplay than usual—especially with its action-combat system.
EchoHeart also pushed me to level-up my business and marketing chops. As we gear up for funding, I’ve realized how vital it is to lock in marketing early. When you know exactly what you’re building—and how you’ll present and sell it to players and investors—you clear countless roadblocks later on. I’m grateful Valkyries could spring from pure tinkering rather than a business mandate, but smart positioning and framing go a long way toward actually getting a game to market.